Archive for November 2012
This tutorial will go over how to install SolusVM on CentOS. We will be installing it as an OpenVZ Host.
You will want to setup the partitioning like so:
/boot – 200MB
/ – 10GB
swap – 2 times RAM (if RAM is <=2GB otherwise RAM + 2GB)
/vz – remaining space (templates and virtual servers will be stored here)
Once CentOS is installed we can begin the setup of SolusVM.
First we will want to install php as this is required to install SolusVM.
Then since we are installing a Master with OpenVZ Visualization you will press 2.
The installer will run and once complete it will prompt you with your SolusVM login information.
You will then want to reboot the server so it boots into the new kernel.
For additional help with SolusVM you can refer to their wiki located HERE
You will want to setup the partitioning like so:
/boot – 200MB
/ – 10GB
swap – 2 times RAM (if RAM is <=2GB otherwise RAM + 2GB)
/vz – remaining space (templates and virtual servers will be stored here)
Once CentOS is installed we can begin the setup of SolusVM.
First we will want to install php as this is required to install SolusVM.
# yum install phpNext we want to disable SELinux.
# setenforce 0Download the SolusVM installer.
# wget http://soluslabs.com/installers/solusvm/installSet permissions to the file.
# chmod 755 installRun the installer.
# ./installThe installer will ask you a couple questions since we are installing on CentOS you will press 1 when prompted.
Then since we are installing a Master with OpenVZ Visualization you will press 2.
The installer will run and once complete it will prompt you with your SolusVM login information.
You will then want to reboot the server so it boots into the new kernel.
For additional help with SolusVM you can refer to their wiki located HERE
Tag :
English,
Tips and Trick
Screen … It let you have multiple virtual windows
in one physical terminal session, and very necessary to use if you are
compiling remotely and your internet connection is not reliable.
1) Download latest RPM
2) Install screen dependencies
3) Install screen
4) Show screen
5)Create Screen Session
6) Create Screen Virtual window
7) Change between Screens
8 ) To resume a Screen session
1) Download latest RPM
http://www.rpmfind.net/linux/rpm2html/search.php?query=screen |
#yum -y install ncurses-devel texinfo pam-devel libtool |
#rpmbuild --rebuild screen-4.0.2-5.src.rpm #rpm -ivh /usr/src/redhat/RPMS/i386/screen-4.0.2-5.src.rpm |
#screen -ls |
#screen |
press ctrl+a,c |
press ctrl+a, 0 Session 0 press ctrl+a, 1 Session 1 press ctrl+a, 2 Session 2 |
#screen -r session name
Tag :
English,
Tips and Trick
Hello guys, galls and trolls.
Due to most people's aversion to Linux, and the SA:MP Wiki entry is unsympathetic towards Linux newbies, I've decided to throw together a real-world, step-by-step tutorial on how to set up a fresh Linux VPS/Dedicated Server with SA:MP.
However, explained a little more simply.
This may be quite long and detailed, but that's mainly so people freaked out by the command line interface actually understand what's going on.
Throwing in random commands won't help anyone in the long run, especially when things go wrong
Also, this server is made in the point of view of a Windows user. Users running Mac OSX/Linux, adjust certain areas accordingly.
So! With the introduction out of the way, let's begin.
UPDATE: I've added a web server tutorial later on in the thread.
Disclaimer:
This tutorial uses a VPS outside of the Cake.io Network.
In fact, it's a 64MB VPS from Inception Hosting. That's right kids, 64MB.
I, however, do not recommend using such a low specced system for production use.
Step 1: Hello, Linux.
Step 2: User Accounts
Step 3: Let's get SA:MP
Step 4: First Start-up
Congratulations, you now have a server running.
Here's a few things you'll probably want to do post-setup:
Conclusion
If you've followed this tutorial correctly, you'll have set up a SA:MP server, and installed the MySQL server as well.
If I have time, I'll update this to include administrating the MySQL server using Phpmyadmin, but it'll involve installing a web server, and optimising it to reduce memory usage.
If you have any questions, pointers, or things you think I've missed out, reply to the thread.
Someone might be thinking the same thing
Anyone, I hoped I've helped someone out.
Good luck!
Due to most people's aversion to Linux, and the SA:MP Wiki entry is unsympathetic towards Linux newbies, I've decided to throw together a real-world, step-by-step tutorial on how to set up a fresh Linux VPS/Dedicated Server with SA:MP.
However, explained a little more simply.
This may be quite long and detailed, but that's mainly so people freaked out by the command line interface actually understand what's going on.
Throwing in random commands won't help anyone in the long run, especially when things go wrong
Also, this server is made in the point of view of a Windows user. Users running Mac OSX/Linux, adjust certain areas accordingly.
So! With the introduction out of the way, let's begin.
UPDATE: I've added a web server tutorial later on in the thread.
Disclaimer:
This tutorial uses a VPS outside of the Cake.io Network.
In fact, it's a 64MB VPS from Inception Hosting. That's right kids, 64MB.
I, however, do not recommend using such a low specced system for production use.
Step 1: Hello, Linux.
Quote:
Presuming you've just rented an unmanaged VPS or Dedicated Server
running Linux, they'll usually provide you with SSH login credentials,
as well as your IP. SSH stands for Secure Shell; think of it as a logging into a PC's cmd.exe remotely. To log in to your server through SSH, you'll need an SSH client. The most common SSH client for Windows is PuTTy, which you can download from... http://www.chiark.greenend.org.uk/~s.../download.html |
Quote:
Let's fire up PuTTy! As you can see, from that lovely image, you'll need to put in your Server's IP in the Hostname field, in addition, make sure the connection type is SSH. The default port for SSH is 22. Once you're ready, hit 'Open'. |
Quote:
You'll then be approached by the login prompt. Type in 'root', hit enter, and then type in your password. Note: The characters will not show when being typed. If all goes well, you'll be logged in. Horray! |
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Generally speaking, running anything as the root user is a bad idea from a security point of view. Because of this, let's create an account for the user. |
Quote:
Supposing you want to create an account called 'samp', you'll use this command.
Code:
adduser -m samp If you're running a RedHat based system, like CentOS, you'll then want to give it a password, so you'll need to use this command.
Code:
passwd samp It would've looked a little bit like... |
Quote:
Got this far? Great! We're right on track to downloading SA:MP. Firstly, you'll need to close the existing login to your root user acount, and log-in to your SA:MP user account. So open up PuTTy, enter your server's IP address, log in with the username and password you just created. In this section, you'll also learn how to download files, copy/paste in PuTTy, and avoid typing in incredibly long file names. Brilliant stuff |
Quote:
Download the server package. To download files on a Linux based system, we'll use 'wget', since it's pretty simple and straight forward. Navigate to the SA:MP downloads page, and find the link to the Linux server package. Right click the link, click on 'Copy Link Address' and then go back to the PuTTy window. Start by typing in wget, hit the space bar, and then right click onto the PuTTy window. This pastes the link you've just copied, saving you a load of time from typing it out. To execute the command, and download the files, just hit enter. Your command should've looked something like this:
Code:
wget http://team.sa-mp.com/files/samp03dsvr_R2.tar.gz |
Quote:
Extracting the files So, you've successfully downloaded the file, but what on Earth is that .tar.gz extension?! Think of it as a file, within a file. The 'tar' part is basically cello-taping the files together, whilst the 'gz' part compresses the 'tar' file with Gzip compression. To extract it, it's pretty darn simple, although the tar commands are horrible to look at. But Hey, watch out kids, here's another Linux trick to show your friends. Remember I said I'll show you how to avoid typing out awkwardly long file names? Here we go. You'll need to start out by typing 'tar zxf' Press space. Then type the first couple letters of the server package (sa) then hit tab. As if like magic, the full filename has appeared. Now just hit enter, and the package will silently extract itself. The command should've looked a bit like
Code:
tar zxf samp03dsvr_R2.tar.gz |
Quote:
Here's a screenshot showing what just happened on my screen. Notice at the end, I've used the 'ls' command. It's showing the .tar.gz file we downloaded, and the samp03 directory that's been extracted. |
Quote:
So, you want to get the server started up? Fair enough. Let's get to it. You'll need to change your directory to the samp03 directory. Quite simply, use the following command:
Code:
cd samp03 |
Quote:
Editing the server.cfg As you're most likely aware, if you use the default server.cfg file when trying to start the server up, it'll complain and refuse to run, because you haven't changed the default password. So, let's use a simple editor called 'nano' to edit the server.cfg
Code:
nano server.cfg A screen looking like that should've popped up. You'll be happy to know, that you can browse around the server.cfg by using your arrow keys, and just typing to edit the file. Simple stuff, right? Once you've finished editing the file, hit CTRL+X, press 'Y', then Enter. Your file is now saved! |
Quote:
STARTEN THE SERVER! Although an interesting command, it won't get your server started. At the very least, because you don't have the correct permissions to launch the server. That's right, you'll need to let your system know that the SA:MP binaries are allowed to be ran. Luckily, it's just this simple command, where '-x' denotes 'executable'
Code:
chmod +x samp-npc samp03svr announce This means it'll run without any intervention, and you can close your PuTTy session without the server closing. An example command would be
Code:
nohup ./samp03svr & |
Here's a few things you'll probably want to do post-setup:
- Upload GameModes/FilterScripts/Plugins
- Install a MySQL Server
Quote:
Uploading Files to your Linux Based Server Although I've previously shown wget as a method of getting files onto your server, it isn't convenient when you're updating your script, or just uploading a few filterscripts. It should be noted, that you don't need FTP to do this, oh no. Most SSHd's come with a SFTP server built in, so there's nothing you need to install on your server Anyhow, let's get to it. You'll need to get a SFTP client, for the sake of simplicity, go download FileZilla In your FileZilla window, enter your server's IP, your SA:MP username, and your password into the QuickConnect bar. Remember, you're using Port 22, since you're still using SSH. Navigate to your samp03 server folder, and drop your files into the correct folders. Remember, Linux is CaSe SeNsItIve. LVDM isn't the same as lvdm. Also, you need to set the correct permissions. Make sure your 'scriptfiles' folder is writeable. Right click the folder, and ensure that both read and write permissions are set. Make sure any plugins are executable Right click the file, and ensure the executable permissions are set |
Quote:
Installing a MySQL Server, properly. 'Properly?!' You say with shock? Yes. If you're running a Debian or CentOS, and decide to 'apt-get' or 'yum' the MySQL server packages, you'll most likely get a very old version. Since the latest plugins generally need newer versions, and the performance of the latest MySQL versions are significantly better, it's worth spending an extra couple minutes to do things properly. Debian Systems We're going to add the DotDeb repository to our apt-get sources. The bloke who runs it compiles the latest Web-Server packages and serves them up for free, but you'll need to enable it first. Oh, also, this is for Debian 6 (Squeeze) only. If you're running Debian 5 (Lenny), it's time to upgrade. It's reached it's end of life. Using the root account, we'll need to add a couple lines to our /apt/sources.list file. So, use nano to open the file:
Code:
nano /apt/sources.list
Code:
deb http://packages.dotdeb.org squeeze all deb-src http://packages.dotdeb.org squeeze all Download the PGP key:
Code:
wget http://www.dotdeb.org/dotdeb.gpg
Quote:
Code:
apt-get update apt-get install mysql-server RedHat Based Systems (CentOS/Scientific Linux) We'll be using the Atomic Repo for the latest MySQL packages, luckily, the installation is a little more straightforward than Debian. Download the Atomic Repo Installation Script:
Code:
http://www.atomicorp.com/installers/atomic
Code:
bash atomic
Code:
yum update yum install mysql-server |
If you've followed this tutorial correctly, you'll have set up a SA:MP server, and installed the MySQL server as well.
If I have time, I'll update this to include administrating the MySQL server using Phpmyadmin, but it'll involve installing a web server, and optimising it to reduce memory usage.
If you have any questions, pointers, or things you think I've missed out, reply to the thread.
Someone might be thinking the same thing
Anyone, I hoped I've helped someone out.
Good luck!
Tag :
English,
Tips and Trick
General Information: This should be useful to about 100 people or maybe
just one person. The Valve script hlds_run monitors the exit status of
hlds. If the server crashes or you send an rcon quit hlds_run will
restart the game server. What can you do when hlds does not crash it
freezes with a segmentation fault? A watchdog timer - to ping hlds from
time to time, when there is no reply kill the hung process. Let hlds_run
restart hlds.
edit: some people like to use tmux for multiple virtual displays and they say it is better than screen.
Linux script to monitor and restart frozen game servers. Install the dedicated server files and the mod. Plus qstat, lsof and screen for mutiple virtual displays.
Some good information on writing a script in Linux to restart frozen game servers using qstat can be viewed here: http://forums.steampowered.com/forum....php?t=1379885
The author provides a link to another script that uses qstat. It is translated from German to English, I found that the script syntax on the original German page works.
original full text here: http://sourceserver.info/wiki/tutori...response_check
Overall a fairly elegant solution using qstat, lsof and a list of servers to check, I assume hlds_run was used to launch the game servers before running this script as a cron job. watchdog.sh
Example to start a svencoop dedicated server (when it is
released). First create a virtual display for access to the game
console.
screen -AmdS firstserv
You will see a normal prompt like nothing happend. OK
cd ~hlserver
./hlds_run.sh -game svencoop -num_edicts 3072 +ip 123.123.123.123 +port 27015 +map osprey -pingboost 2 -autoupdate -timeout 6
Now disconnect from that screen with Ctrl-a d. To reconnect later, type: screen -r firstserv
Edit: The above steps can also be done like this. you will not see the game server start-up until you connect to it's screen.
cd ~hlserver
screen -AmdS firstserv ./hlds_run.sh -game svencoop -num_edicts 3072 +ip 123.123.123.123 +port 27015 +map osprey -pingboost 2 -autoupdate -timeout 6
Create a text file containing a list of servers to check. watchdog_servers
123.123.123.123:27015
Run the watchdog timer to see how it works ./watchdog.sh
Then you can setup the watchdog timer as a cron job.
Edit: run crontab -e add the task to be run, this one runs once per minute. Leave one blank line at the bottom.
*/1 * * * * ~/watchdog.sh &>/dev/null
---
Enjoy,
edit: some people like to use tmux for multiple virtual displays and they say it is better than screen.
Linux script to monitor and restart frozen game servers. Install the dedicated server files and the mod. Plus qstat, lsof and screen for mutiple virtual displays.
Some good information on writing a script in Linux to restart frozen game servers using qstat can be viewed here: http://forums.steampowered.com/forum....php?t=1379885
The author provides a link to another script that uses qstat. It is translated from German to English, I found that the script syntax on the original German page works.
original full text here: http://sourceserver.info/wiki/tutori...response_check
Overall a fairly elegant solution using qstat, lsof and a list of servers to check, I assume hlds_run was used to launch the game servers before running this script as a cron job. watchdog.sh
Code:
#!/bin/bash function init { if [ -z "`which lsof`" ]; then echo "lsof isn't installed"; return 1; fi if [ ! -f ~/qstat ]; then echo "qstat isn't installed"; return 1; fi if [ ! -f ~/watchdog_servers ]; then echo "~/watchdog_servers doesn't exists"; return 1; fi return 0 } function not_response { ~/qstat -a2s $1 -nh -timeout 20 | egrep -q 'no response|DOWN' } function get_pid { lsof -i 4udp@${1} | cut -d ' ' -f2 | tail -n 1 } function parse_list { cat ~/watchdog_servers | tr -d \r } function kill_dead_server { echo -en "Testing -> $1\t\t\t" if not_response $1; then pid=`get_pid $1` [[ -z "$pid" ]] && echo "[Not Running]" [[ ! -z "$pid" ]] && kill $pid && echo "[Restarted]" else echo "[OK]" fi } init || exit for server in `parse_list`; do kill_dead_server $server done
screen -AmdS firstserv
You will see a normal prompt like nothing happend. OK
cd ~hlserver
./hlds_run.sh -game svencoop -num_edicts 3072 +ip 123.123.123.123 +port 27015 +map osprey -pingboost 2 -autoupdate -timeout 6
Now disconnect from that screen with Ctrl-a d. To reconnect later, type: screen -r firstserv
Edit: The above steps can also be done like this. you will not see the game server start-up until you connect to it's screen.
cd ~hlserver
screen -AmdS firstserv ./hlds_run.sh -game svencoop -num_edicts 3072 +ip 123.123.123.123 +port 27015 +map osprey -pingboost 2 -autoupdate -timeout 6
Create a text file containing a list of servers to check. watchdog_servers
123.123.123.123:27015
Run the watchdog timer to see how it works ./watchdog.sh
Then you can setup the watchdog timer as a cron job.
Edit: run crontab -e add the task to be run, this one runs once per minute. Leave one blank line at the bottom.
*/1 * * * * ~/watchdog.sh &>/dev/null
---
Enjoy,
Tag :
English,
Tips and Trick
First, lets create a directory where we will run the hldsupdatetool, run the following command:
Now we switch to the hlds we just created and download the hldsupdatetool.bin
If all goes well you should now have the hldsupdatetool.bin in the
srcds directory. Now we change the permission of hldsupdatetool.bin so
we can execute it and extract the contents from hldsupdatetool.bin
If all goes well, you should not have two files in the srcds directory, the hldsupdatetool.bin which we downloaded earlier, and a steam file the updatetool generated, this is the file we will use to install Counter-Strike: Source.
Now that you have the steam binary file, Type the following command to begin installing CS 1.6
By now, the Counter-Strike 1.6 install should have started:
Install times will vary anywhere between 15-30 minutes (~300MB) depending on your server connection speed and how congested the Steam network is. Once setup has finished it will display a "HLDS installation up to date" message. Now we are ready to start the server.
Below is a list of options you can use when starting up the server.
-console
Initializes console mode
-autoupdate
Automatically update the server when Steam updates are released
-game <game name>
The HLDS mod you want to run
+maxplayers <number of players>
Amount of players to allow
+map <map name>
The map to start the server with
-port <port number>
The port number the server should run on. Can be left out if you plan on using the default port (27015).
-ip <ipaddress>
Useful if you have multiple IPs and want to assign a particular IP to the server.
There are a couple of ways to start the server; for simplicity we will start the server the easy way. We want the server to run in the background, so we issue the following command:
If you are wondering what > /dev/null is; this will send no
output, and the ending '&' will run the server in the background.
This would be the most common way to start the server. Sometimes we like
to see what is happening while the server is running, mostly for
debugging purposes:
The above will start the server, send all output (logging) to a
file called hlds.log and run in the background. Everything the server
generates will be sent to hlds.log, very useful if you want to see any
errors that are happening while the server is running.
Note: if you choose to send output to a file, remember to periodically delete the file, it can grow quite large on an active server. Keep in mind this should be used mostly for debugging and not for a production server.
code:
mkdir hlds
code:
cd hlds
wget http://www.cstrike-planet.com/dls/hldsupdatetool.bin
code:
chmod +x hldsupdatetool.bin
./hldsupdatetool.bin
Note: after you run ./hldsupdatetool.bin you will get a prompt to agree with the terms and conditions, simply type yes and hit enter. |
If all goes well, you should not have two files in the srcds directory, the hldsupdatetool.bin which we downloaded earlier, and a steam file the updatetool generated, this is the file we will use to install Counter-Strike: Source.
Note: if you receive a 'uncompress: command not found' message it means
your server does not have uncompress installed. You have two options to
easily work around this, try the following while logged-in as root:
code:
ln -s /bin/gunzip /bin/uncompress
code:
wget http://www.cstrike-planet.com/dls/steam
|
Now that you have the steam binary file, Type the following command to begin installing CS 1.6
code:
chmod +x steam
./steam -command update -game cstrike -dir .
Note the period after -dir |
By now, the Counter-Strike 1.6 install should have started:
Install times will vary anywhere between 15-30 minutes (~300MB) depending on your server connection speed and how congested the Steam network is. Once setup has finished it will display a "HLDS installation up to date" message. Now we are ready to start the server.
Counter-Strike command line options
Below is a list of options you can use when starting up the server.
-console
Initializes console mode
-autoupdate
Automatically update the server when Steam updates are released
-game <game name>
The HLDS mod you want to run
+maxplayers <number of players>
Amount of players to allow
+map <map name>
The map to start the server with
-port <port number>
The port number the server should run on. Can be left out if you plan on using the default port (27015).
-ip <ipaddress>
Useful if you have multiple IPs and want to assign a particular IP to the server.
There are a couple of ways to start the server; for simplicity we will start the server the easy way. We want the server to run in the background, so we issue the following command:
code:
./hlds_run -game cstrike -autoupdate +maxplayers 20 +map de_aztec > /dev/null 2>&1 &
code:
./hlds_run -game cstrike -autoupdate +maxplayers 20 +map de_aztec > hlds.log 2>&1 &
Note: if you choose to send output to a file, remember to periodically delete the file, it can grow quite large on an active server. Keep in mind this should be used mostly for debugging and not for a production server.
Tag :
English,
Tips and Trick
How to install cPanel 11 in a short few commands.
cPanel requires more then 512MB of RAM to install and run correctly. Be sure that you have this system requirement before you start.
First go to the home directory:
cd /home
Next we will download the latest version of cPanel installation file:
wget http://httpupdate.cpanel.net/latest
Once it has finished downloading you need to activate the installation:
sh latest
This installation will take up to 30 minutes – 2 hours to install.
Once the installation was finished you have installed cPanel 11 and you can now login to WHM to configure your new server.
You can login as root from https://yourServerIP:2087
cPanel requires more then 512MB of RAM to install and run correctly. Be sure that you have this system requirement before you start.
First go to the home directory:
cd /home
Next we will download the latest version of cPanel installation file:
wget http://httpupdate.cpanel.net/latest
Once it has finished downloading you need to activate the installation:
sh latest
This installation will take up to 30 minutes – 2 hours to install.
Once the installation was finished you have installed cPanel 11 and you can now login to WHM to configure your new server.
You can login as root from https://yourServerIP:2087
Tag :
English,
Tips and Trick
Transformers: Dark of the Moon (2011)
Brains – Autobot
Description: Once a Decepticon drone unit, Brains unexpectedly became sentient and escaped his evil masters – taking refuge with reformed Decepticon Wheelie. Brains hides in plain site as a laptop computer and is extremely loyal to his human friends – not to mention committed to seeing the Decepticons annihilated.
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Dino – Autobot
Description: Dino is a close quarters-combat Autobot that transforms into red Ferrari 458 Italia. Some fans will notice the character is referred to as Mirage in the Dark of the Moon videogame and other marketing – however, in honor of Ferrari founder Enzo Ferrari’s son Alfredo aka “Dino” (who died at the age of 24), the character’s name was altered for the final movie.
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Dreads
The Dreads are a trio of Decepticons (lead by Crankcase) who transform into black Chevrolet Suburban emergency SUVs. While Crankcase and Crowbar have beastly, albeit humanoid, alternate forms, when not in vehicle form, Hatchet appears as a cybernetic lion. In Dark of the Moon, the trio faces-off against Bumblebee, Ironhide, and Dino in a highway chase.Crankcase- Decepticon
Description: Crankcase is the undisputed leader of the Dreads and like the other two, transforms into a Chevrolet Suburban emergency vehicle. He demands and receives extreme loyalty from Crowbar and Hatchet but also fights the Autobots fiercely along side them. He is armed with the standard weapons cache of plasma cannons.
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Crowbar- Decepticon
Description: Crowbar is the second-in-command of the Dreads and transforms into a Chevrolet Suburban emergency vehicle. Besides being armed with plasma cannons, he can throw deadly Cybertronian spears which he stores on his back like arrows. His specialty is gaining access to secured locations.
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Hatchet – Decepticon
Description: Hatchet may be the most simple minded of the Dreads but he is the most ferocious attacking with an animal like mentality. What he lacks in battle smarts he makes up for in pure tenacity and raw power attacking his enemies with his razor like teeth and claws. His alternate mode is a Chevrolet Suburban emergency vehicle.
–
Driller – Decepticon
Description: The driller was one of many native Cybertronian creatures, until it was domesticated by Shockwave prior to the destruction of Cybertron. Shockwave now commands the leviathan. Though the bot is never shown in full, appearing mostly as a series of wriggling robotic tentacles, the Driller does appear to have a “head” of sorts – fitted with bladed “teeth” as pictured in the image above.
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Garbage Truck-bot
Description: The Decepticon protoform came to Earth via the space bridge opened by Sentinel Prime then immediately scanned a nearby Waste Management garbage truck and fled the scene. Nothing else is known about it.
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Igor – Decepticon
Description: First spotted at Megatron’s African camp, Igor is a small and disfigured Decepticon bootlicker. Igor’s combined portrayals in the Dark of the Moon novelization and early concept art could indicate that the character is actually Long Haul’s decapitated head. Unlike similarly-sized peons such as Wheelie and Brains, Igor lacks an alternate form and does not contribute to the overall war in any meaningful capacity – unless you count chewing on various items as a meaningful contribution.
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Laserbeak – Decepticon
Description: A fan-favorite Decepticon and one of Soundwave’s “tapes” in the G1 series, Laserbeak serves as an assassin for the Decepticons on Earth. In Dark of the Moon, the bot is shown to take several alternate forms, including a copy machine and a flatscreen TV, but Laserbeak’s robotic form is equally bizarre – a cybernetic vulture with razor-sharp talons.
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–~~~~~~~~~~~~–
Megatron (Arctic Truck)
Description: Following his mutilation at the conclusion of Revenge of the Fallen, Megatron returns (albeit weakened and still disfigured) as a Mack tanker truck. In robot form, Megatron hides his injuries under a tattered cloak, though his propensity for power and tyranny remain intact – as does his iconic fusion cannon.
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Optimus Prime (FlightTech) – Autobot
Description: Optimus Prime is the the brave leader of the Autobots – and a habitual defender of freedom. Following his “fall” in Revenge of the Fallen, Optimus now pulls his iconic tractor trailer when in Peterbilt Truck vehicle form. In battle, the trailer transforms into a storage locker that houses a variety of weaponry including combat blades, heavy duty plasma cannons, and a mech-tech jetpack.
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Que – Autobot
Description: Que, also referred to as Wheeljack in Dark of the Moon (and other marketing materials), is an Autobot genius reminiscent of Albert Einstein. The character’s name was changed in post as a nod to the James Bond inventor, Q – who more closely matches the bot’s role in the film (instead of G1 Wheeljack, who was more of a mechanic). When he isn’t at the base inventing weaponry for the Autobots, Que transforms into a blue Mercedes-Benz E550 for public appearances.
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Scalpels – Decepticon
Description: These Decepticons serve the same basic function as the Doctor except instead of interrogating enemies they work in unison to repair their damaged comrades - usually with no appreciation. They have no discernible weapons systems or alternate mode.
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Sentinel Prime – Autobot
Description: Sentinel Prime is Optimus Prime’s predecessor and mentor – as well as the “Einstein” of the Cybertronian race. Sentinel invented space bridge technology before being marooned on Earth’s moon after the destruction of the Ark. On Earth, Sentinel transforms into a Rosenbauer Panther 6×6 airport fire truck – and wields dual blades in hand-to-hand combat.
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Shockwave – Decepticon
Description: Shockwave is one of the Decepticon’s most brilliant minds as well as deadliest warriors – and is fiercely devoted to Megatron. In addition to taming the infamous Driller creature, Shockwave terrorizes the Autobot resistance fighters with an arm-mounted AstroMag Cannon – and ice cold dedication to his mission. The Decepticon has no alternate form in the film but transforms into a Cybertronian tank in the Hasbro toy line.
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Watch-bot
Description: This unnamed Decepticon affixes itself to a host around the wrist and gives the appearance of a regular looking timepiece – however, once it has tapped into the central nervous system it can control its host as well as, observe and record any data the host sees and hears. Once it has finished gathering intelligence it drops off and scurries back to the Decepticon base to report.
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Wreckers
The Wreckers are a trio of Autobot mechanics that appear as battle-ready NASCAR Sprint Cup Series Chevrolet Impala stock cars – and are relegated to a NASA facility, due to their abrasive personalities. Until the Chicago invasion, the Wreckers spent the majority of their time maintaining the Autobot spacecraft, the Xantium. Leadfoot and Roadbuster are loud-mouthed bots that speak with working class Londoner accents – though Topspin has no speaking lines.Leadfoot – Autobot
Description: Leadfoot could be considered the leader of the Autobot Wrecker team – he is loud, intelligent, destructive and belligerent of those he feels are beneath him, which is often the humans with whom he occasionally works. He often teams with Ironhide to make bigger and more destructive weapons and has Steeljaw for a pet. He alternate mode is Juan Pablo Montoya’s Chevrolet Impala and he is armed with powerful chain guns and rockets.
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Roadbuster – Autobot
Description: Roadbuster is the most outspoken of the Autobot Wrecker crew and will always say what is on his mind – good or bad. He is the team’s main weaponsmith and creates almost all of the powerful weapons they use to hunt done and destroy the Decepticons. He somehow picked up a Scottish accent after coming to Earth and his alternate mode is Dale Earnhardt Jr.’s NASCAR Chevrolet Impala. He is armed with machine guns, a min-chain gun and rocket launchers.
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Topspin – Autobot
Description: Topspin is the third member of the Autobot Wreckers team and serves both a soldier and scientist for them. He isn’t afraid to get a couple of nicks and dings in his armor during the course of fighting the Decpticons and he lives by the motto “If it isn’t difficult, I’m not interested.” He transforms into a replica of Jimmy Johnson’s NASCAR Chevrolet Impala and is armed with 4 massive machine guns and armor crushing claws.
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Transformers: Revenge of the Fallen (2009)
Alice – Decepticon
Description: Alice is the only female on the Decepticon team and also the only one capable of looking like a human. She is a Pretender Bot and is designed for only one thing – infiltration. Besides being ultra-sexy and seductive, she is also agile and strong. Her only weapon, aside from her “killer” good looks is a long articulated tongue she can use to bring her victims closer in for the kill.
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Arcee – Autobot
Description: Arcee is both quick and agile and has learned from Ironhide during training to use that swiftness to her ability when fighting Decepticons. As the oldest of three sisters – and the only female robots on the Autobot team – she takes the alternate form of a pink Buell Firebolt XB12R. She has the standard weapons array of machine guns and one plasma cannon.
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Chromia – Autobot
Description: Chromia is the middle sister and her alternate form is a blue Suzuki B-King motorcycle and she too has a standard weapons array – machine guns and one plasma cannon. She loves nothing more than hunting down a Decepticon foe and taking them out.
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Elita One- Autobot
Description: The youngest of the three sisters, Elita One’s alternate form is a purple MV Agusta motorcycle and like her sisters before her is equipped with machine guns and a plasma cannon.
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Constructicons
There are several members to the group of Decepticons known as the Constructicons. Some are used as fodder for repairing fallen comrades and others are massive enough to fight the Autobots on their own. The rest of the members can join together to form one massive robot known as Devastator.Demolishor – Decepticon
Description: When not in his alternate form as heavy duty excavator, Demolishor uses his two tracks individually to propel himself. Basically devoid of weapons, he relies mainly on brute strength to fight his battles though he is no match for multiple opponents. He most often chooses to run when his leader Megatron is not present.
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Devastator – Decepticon
Description: Made up of seven different Constructicons – Scavenger, Overload, Rampage, Long Haul, Scrapper, Hightower, and Mixmaster – Devastator is easily the largest of all the Transformers. Though his girth makes him less agile when fighting smaller opponents his only weapon, the Vortex Grinder, can suck up anything in its path and spit out tiny metal bits.
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Hightower – Decepticon
Description: A true Decepticon warrior, Hightower takes the alternate form of a massive Kobelco CK2500 crawler truss crane. He is also the left arm of Devastator.
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Long Haul – Decepticon
Description: Long Haul is big and has a grumpy attitude from having to carry everyone else’s stuff all the time. He often let’s his grumpiness out in fights with his enemies the Autobots. His alternate mode is a big green Caterpillar 773B dump truck and he makes up the right leg of Devastator.
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Mixmaster – Decepticon
Description: Mixmaster lives up to his name and the Decepticons resident chemical and explosive expert. He can take any material around him and fashion it into a destructive weapon for his allies. His alternate mode is a black and silver Mack Vision concrete truck and when in robot form can use the side of the mixer as blast shields. He makes up the head of Devastator.
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Overload - Decepticon
Description: Overload is a multi-arm, multi-legged destruction causing machine. His alternate form is a red Komatsu HD465-7 articulated dump truck. He becomes the torso of Devastator.
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Rampage – Decepticon
Description: Like the other Constructicons Rampage is a deadly warrior and powerful enemy. He pushes his opponents around in his alternate form of a red Caterpillar D9 bulldozer. He also becomes the left leg of Devastator.
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Scavenger – Decepticon
Description: Scavenger looks so much like Demolishor that they could be twins – the only difference is he is the color red and combines with the other Constructicons to form Devastator’s torso. In his alternate form Scavenger is a Terex O&K RH 400 mining excavator.
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Scrapmetal – Decepticon
Description: Scrapmetal is an appropriate name for this guy since Longhaul, Mixmaster and Rampage break him down for parts to repair their leader Megatron. In his alternate form Scrapmetal is a yellow Volvo EC700C crawler excavator with a Stanley UP 45SV universal processor attachment.
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Scrapper – Decepticon
Description: Scrapper is a straight-up soldier for the Decepticons, battling the Autobots wherever he can find them with his claw-like machine gun and his claw like flail. His alternate form is a yellow Caterpillar 992G scoop loader. He is also the right arm for Devastator.
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Grindor – Decepticon
Description: Grindor likes to think about his moves before he acts on them which makes him one of Megatron’s most dependable soldiers. His alternate form is similar to that of Blackout but he is a CH-53E Super Stallion heavy-lift helicopter.
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Insecticons – Decepticon
Description: Insecticons are tiny bug-like creatures implanted in humans by The Doctor to extract information from their brains. Not all Insecticons are created equal as some can fly and others cannot. Other then the ability to control minds once implanted they have no real defense and are destroyed rather easily.
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Kitchen-Bots
When Sam Witwicky unknowing dropped a small fragment of the All Spark that had been tucked away in his jacket, it burned through his floor and brought to life several appliances in his kitchen – these are known as the Kitchen Bots. These bots are small, deadly and destructive but easily dispatched by Bumblebee’s plasma cannon.Cappuccino Machine Robot – Decepticon
Description: He shoots fire from his mouth and his little Cybertronian-butt – nothing more to say really.
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Cell Phone Robot – Decepticon
(No image is available for this Bot – sorry)
Description: Just your standard cell phone that can maim and destroy.
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CISCO Aironet Robot – Decepticon
Description: A secure password won’t protect you from this network intruder.
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Dickbot – Decepticon
Description: This is a blender turned bad and could be considered the leader of the Appliance bots but why he is called Dickbot is anybody’s guess.
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Dyson Vacuum Cleaner Robot – Decepticon
Description: This bot never loses his suction nor his thirst for mayhem.
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Ejector – Decepticon
Description: He is a small mischievous robot capable of hiding small objects inside his cargo area while transformed in his alternate form a Toaster – ironically he cannot make toast.
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Garbage Disposal Robot – Decepticon
Description: With a body consisting mainly of small sharp blades, this bot is sure to shred more than garbage.
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Hand Mixer Robot – Decepticon
Description: With beaters for weapons this bot will do more than mix you a cake.
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Microwave Robot – Decepticon
Description: One of the larger Kitchen Bots, the Microwave can destroy just about anything by “nuking” is with his heavy duty magnetron.
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Stand Mixer Robot – Decepticon
Description: Like his counterpart the Hand Mixer Bot he can also “mix it up” with opponents “beating” them into submission with his mixing arm.
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Waffle Iron Robot – Decepticon
Description: All heated up and ready for action the Waffle Bot sears his victims with intense heat.
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Jetfire – Autobot
Description: Jetfire is a very old and very wise and once served the Prime Fallen as a Decepticon warrior – until the Fallen left him on Earth to die. Jetfire then switched his allegiances to the Autobots and fell into a deep stasis mode – coming out only once to get a new alternate form of a Lockheed SR-71 Blackbird spy plane. He may look old and feeble but make no mistake – Jetfire can still scrap with the best of them.
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Jolt – Autobot
Description: Jolt is one of the younger Autobots who came to Earth seeking a new home. He is part stuck-up snob and part troublemaker and all about fighting Decepticons. His energy-saving mindset is why he chose the Chevy Volt as his alternate form and he gives his enemies quite the shock with his two electro-whips.
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Microcons/Reedman – Decepticon
Description: Microcons are the smallest of the Decepticons – travelling in large groups as tiny individual robots infiltrating even the tightest of spaces. When threatened however they all combine to form Reedman – a Decepticon so flat and razor thin that he appears almost invisible when viewed from certain angles.
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Optimus Prime (JetPower) – Autobot
Description: Optimus Prime was already an extreme butt-kicker but sometimes even he needs some assistance. That assistance comes in the form of parts supplied to him from the dying Jetfire. The temporary upgrades include using Jetfire’s massive engines on his back giving the the ability for short bursts of flight (they can also be used as energy cannons), a plasma cannon on his arm, the addition of a machine gun and sword.
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The Primes
Description: There were seven original Primes created by the energy of the All Spark who were the first rulers of Cybertron but one of their own – the Fallen – betrayed them. They sacrificed themselves to hide the The Matrix of Leadership from the Fallen to keep him from destroying the planet Earth.
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Protoform – Autobot/Decepticon
Description: Protoforms are the very basic forms all Transformers start off as until given life energy from the All Spark. It is also the form all Transformers use while travelling through space as it is nearly indestructible.
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Ravage – Decepticon
Description: Ravage is on of Soundwave’s “pets” and vaguely resembles the Earth form of a cat. He can carry Microcons in his mouth and is equipped with set of razor sharp teeth, spines down his back and an additional claw on the tip of his tail.
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Sideswipe – Autobot
Description: Sideswipe is a fierce fighter for the Autobots and has been since he day he was created. He employs a variety of weapons including dual blasters in his arms and cannons on his back but his favorite weapons are the shiny blades he uses to slice and dice his Decepticon enemies. He alternate mode is a silver Chevrolet Corvette Stingray Concept car.
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Sideways – Decepticon
Description: Sideways is a coward plain and simple choosing to hide with allies bigger and stronger than himself for protection instead of fighting the Autobots. He would rather flee combat than fight them head on. While on Earth he hides in the shadow of Demolisher hoping to avoid confrontation altogether. His alternate mode is a silver Audi R8.
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Soundwave – Decepticon
Description: Soundwave is the chief communications and intelligence officer for the Decepticons and is also Megatron’s most loyal servant. There isn’t a communication or electronic device he can’t hack and his primary mode is in the form of satellite orbiting above Earth. He rarely is ever is involved in direct combat but not only spies on the Autobots but his own Decepticons as well, reporting any disloyal behavior directly to Megatron. Ravage and Laserbeak are considered to be his minions.
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The Doctor – Decepticon
Description: The Doctor is the lead scientist and medic for the Decpeticons carrying out torturous, cruel and sadistic experiments and interrogations on his subjects. His alternate mode is a a microscope though he mainly carries out his activities in robot mode and allows the Insecticons to probe the minds of his unfortunate “patients”.
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The Fallen – Decepticon
Description: The Fallen was one of the original Seven Primes but he developed a thirst for power and a callous attitude for other living beings besides himself. He tried to destroy planet Earth with the Solar Harvester (a machine that produces energon from the power of the Sun) which went against the Primes main rule – “Never destroy a planet with life.” For his defiant actions, the Primes banished him to deep space where he remained until Megatron brought him back to Earth. He has the ability to “warp” short distances and impales his enemies with a long Cybertronian spear.
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The Twins
Mudflap and Skids are twin robot brothers who bicker constantly. Mudflap is the hyperactive one while Skids considers himself the calmer and smarter of the two – though that isn’t saying much. They are loyal Autobots who aren’t afraid of a scrap with any Decepticon and take on Devastator by themselves. They do have the ability to combine into a single robot, starting off as a pink and white ice cream truck, though later Mudflap’s alternate mode is a Chevrolet Trax and Skids is a Chevrolet Beat. They are armed with standard plasma cannons and machine guns.Mudflap – Autobot
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Skids – Autobot
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Wheelie – Autobot
Description: Wheelie once served the Decepticons not out of loyalty but out of fear but switched sides once he realized Jetfire had done the same thing. He takes the alternate form of a blue radio-controlled monster truck toy and has no known weapons.
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